Tomb Guardian

Tomb Guardian is an Evil Hero in Dark Deeds. Tomb Guardian is exclusive to the Redux version of Dark Deeds. He is very powerful early game and midame with his spells but becomes much weaker in the late game. He is meant to be an anti-baser evil. He relies on getting small stones and consuming them to improve his spells.

Tomb Guardian does not have to transform back into a farmer, as there are no penalties for not transforming. Some of his abilities are disabled during the day time.

Tomb Guardian cannot enter tightly built bases. However he can use his Meteor Shower to destroy easily buildings and tight bases. He can use his Stone wall to block gaps between buildings and prevent the farmer running away. These walls even attacking near villager.

Secret Passage
Targets a mushroom cave to teleport to it and be given an invisibility buff for 10 seconds. Has a 5 second casting time.

Earth's Blessing (Passive)
When a total of 300 damage has been taken, the Tomb Guardian will be removed of debuffs and granted magic immunity for 10 seconds.

Meteor Shower
Conjures a series of meteorites raining down from the sky, hitting the ground at a random point in the target area. Each meteorite deals 20 (30 vs buildings) damage and stuns all nearby units and struchtures upon impact and leaves burning ground which does minor damage over 5 seconds.

Consume 1 stone - Adds 10 more meteorites.

Lasts 20 seconds.

Level 1: A total of 10 meteorites.

Level 2: A total of 15 meteorites.

Level 3: A total of 20 meteorites.

Stone Wall
Creates an immobile wall at a target point that lasts until destroyed. The wall has 30 Normal melee attack, damage reduction from attacks further than 150 distance away, and Spell Immunity. Damage reduction is from 50% to 90%, the further the distance between the wall and the attacker, the greater damage reduction.

Stone Walls are asleep during day.

Consumes 1 stone - Stone Wall does not sleep during day time.

Level 1: 200 hitpoints.

Level 2: 400 hitpoints.

Level 3: 600 hitpoints.

Earth Totem
Plants a totem on a target point, which provides 10 bonus armor to nearby allies. Totem is immune to magic and attacks further than 150 distance away. Earth Totem will fling nearby small stones to random enemy units causing damage and stunning them. Earth Totem periodically creates small stones around itself.

Lasts up to 60 seconds or 12 hits of melee attacks.

Level 1: 150 damage and 2 seconds of stun per flung stone.

Level 2: 300 damage and 3 seconds of stun per flung stoe.

Earthquake (Ultimate)
Makes the ground tremble and break, causing 20 damage per second to buildings and slowing units by 50% within the area of effect. Lasts 30 seconds.

Consume 2 stones - Adds 30 seconds to the duration.

Stonefall (Legendary)
Rains down a single meteor from the sky, dealing 50 damage, stunning enemy units for 5 seconds where it lands. Spawns a single powerful immune Granite Golem to attack enemies for 180 seconds.

Siege Attack
The Tomb Guardian does 50% more damage to buildings with normal attacks. Additionally, increases his attack damage by 5.

Improved Earth's Blessing
Anti-Magic Shield buff will proc from any type of damage, not just Spells and Magic attack types. Also gives the Tomb Guardian 10 movement speed.

Stone Stockpile
Gives up to 2 small stones when chosen. Additionally, generates 1 small stone every 40 seconds in evil true form.

Strategy as evil

 * Tomb Guardian is not a man fighting hero. Avoiding direct combat is essential for his playstyle, especially in the first levels. Try not to get surrounded by Town guards or Uther.
 * Always try to collect small stones to improve your own skills. At level 3 and with Earth Totem you have a good source of stones.
 * You are very fast. Keep this in mind and dont hesitate to run away. You can also use your teleport.
 * Use your meteor on economy buildings like pig farm and chicken farm to delay farmer's tech.
 * Your stone wall is usefull for blocking small entrances. This can be used as a trap.
 * The spells are mana expensive. Playing around the mana fountain is important. Try to craft and use mana potions (e.g. mana crystals, Power spray) while you run between bases.
 * If you have to fight against an army, always try to fight around Earth Totem and your spells. The Earth Totem gives +10 armor for friendly units (you included).
 * An aimed placed Earth Totem can guarantee you a farmers kill while he wants to run away from you.

Strategy vs evil

 * Building a proper base against Tomb Guardian is nearly impossible. With his Spells and autoattack (especially his siege perk) he can break every base. Repairing is nearly useless because the Meteor also damages workers.
 * Try to build your buildings overall in the map. When you see Tomb Guardian coming wait for using his spells before you sell the buildings. You will delay his agression, because his spells are mana expensive and he has to spend time to get back his mana.
 * Tomb Guardian is weak at direct combat. If he uses his spells in combat instantly get out of that area. If you have to fight always try to kill the Earth Totem as fast as you can, as it gives Tomb Guardian an armor bonus and can do large damage + long stun to you.
 * Stuns are your friend when Tomb Guardian tries to teleport away.

Strategy as minion

 * You are weak alone. Always try to follow the Tomb Guardian.
 * Your Stone Golem summons you get from stones can walk into 1x1 spots, making them valuable to scare inside bases.

Strategy vs minion

 * Minions are weak alone in direct combat. Try to hunt them down with your army. Sorceress for Slow + Frost Nova will secure you the kill.